Avatars

Avatars will be boarded on mobiles. Avatars affect their battle with their own special abilities. Players must strategically collect mobiles and avatars and create combinations.

Attack Instinct (Lv3)

With 25% chance, bomb’s Damage increases by 8%

Battle Axe (Lv3)

My Attack Power increases by 3.5%

Broken Sword (Lv3)

My Attack Power decreases by 2%

Land Destruction (Lv3)

With 30% chance, bomb’s Explosion Range increases by 8%

Wrath (Lv3)

Increase Attack Power by 16.5% when Tank’s HP is below 30%

Wrath of last (Lv3)

Increase Attack Power by 19.5% when Tank’s HP is below 15%

Emergency Restore (Lv3)

Restore 14% HP if the received Damage between my last turn and this turn is over 35%. (Once per game)

Quick Recovery (Lv3)

Restore 20 HP if the received Damage between my last turn and this turn is over 5%. (3 per game)

Counterattack (Lv3)

Increase 14% Damage if the received Damage between my last turn and this turn is over 27%.

Cooperation (Lv3)

IIncrease Damage by 11% when the distance to allies’ Tank is under 200

Cooperation recovery (Lv3)

Restore HP by 10% when the distance to allies’ Tank is under 200

Leadership (Lv3)

Increases Attack Power of all allies by 7% when HP is below 40%

Unconcern (Lv3)

Restore 10% of Max HP if the received Damage between my last turn and this turn is 20% lower than my Max HP.

Meditation (Lv3)

Increase Damage by 10% if the received Damage between my last turn and this turn is 10% lower than my Max HP.

Strong Shield (Lv3)

Increase Defense by 10% when the distance to ally is under 200 (Applies to both my tank and my team’s tanks nearby)

Hero (Lv3)

If our two tanks are destroyed, the Damage is increased by 14%.

Shovel of hero (Lv3)

If our two tanks are destroyed, the Explosion Range is increased by 14%.

Restore of hero (Lv3)

If our two tanks are destroyed, the tank will recover 19% of its Max HP (Once per game)

Weak Point Defense (Lv3)

Increase Defensive Power by 27% when my Tank’s HP is under 30%

Second Recovery (Lv3)

Restore 16.5% of [Max HP] when my Tank’s [HP] is below 20% at my turn. (Once per game)

Team Doctor (Lv3)

Restore 7.5% of all allies’ [Max HP] when [HP] is below 40%.

Bloody Sacrifice (Lv3)

Restore allies’s [HP] by 19% when I am destroyed. (occurs at the destruction)

S Autocharge (Lv3)

Achieve 0.5 point SS-charge by 20% chance at my turn

SS Sacrifice (Lv3)

Ally achieve 1.2 SS-Charge when I am destroyed. (Once per game)

Bear (Lv3)

Increase Tank’s [Max HP] by 65 point.

Life Drain (Lv3)

My [Max HP] decreases by 24 point.

High Lander (Lv3)

When your Tank is in the highest position, the [Attack Power] increases by 10%.

Big Bomb (Lv3)

Increase [Explosion Range] by 7% with 20% chance

SS Addiction (Lv3)

If our two tanks are destroyed, the SS-charge is increased by 2.0 (Once per game)

Heal Steal (Lv3)

If your opponent heals himself only by himself, you will take 85% of his recovery. Restore [HP] by 4% when my Tank’s [HP] is under 20%

Hunger (Lv3)

If your [HP] is less than 60% and your opponent uses any heal skill, you will steal 60% of his recovery. Restore [HP] by 4% when my Tank’s [HP] is under 20%

Life Absorption (Lv3)

Your opponent uses any heal skill, you will steal 30% of his recovery. Restore [HP] by 4% when my Tank’s [HP] is under 20%

Burning Night (Lv3)

If the [Attack Power] I did to enemies last turn is more than 30% of my [Max HP], [Explosion Range] is increased by 14%

Overcome (Lv3)

If the [Attack Power] I did to enemies last turn is less than 20% of my [Max HP], [Attack Power] is Increased by 16%

Double Hit (Lv3)

If you receive a “Double Hit” Shot judgement, your [Attack Power] will increase by 7% on the next turn (3 per game)

Sky Shot (Lv3)

If you receive a “Sky Shot” Shot judgement, your [Defense] will increase by 11% on the next turn

Super Sky Shot (Lv3)

If you receive a “Super Sky Shot” Shot judgement, your [Defense] will increase by 19% on the next turn

Dig Shot (Lv3)

If you receive a “Dig Shot” Shot judgement, you restore 50 [HP] on the next turn (2 per game)

SSDefence (Lv3)

If your SS is fully charged, your [Defense] will increase by 10% on the next turn

SSRestore (Lv3)

If your SS is fully charged, you restore [HP] by 15% on the next turn (once per game)

DestructionTimer (Lv3)

When you receive more than 5 turns, your [Explosion Range] increases by 14% (3 per game)

DefenceTimer (Lv3)

When you receive more than 5 turns, your [Attack Power] Reduction increases by 14%

TimebombS (Lv3)

When you receive more than 2 turns, your [Attack Power] increases by 9% (once per game)

TimebombL (Lv3)

When you receive more than 4 turns, your [Attack Power] increases by 12% (once per game)

Wind Spear (Lv3)

When Wind is over 9, your [Attack Power] increases by 12% (3 per game)

Wind Bomb (Lv3)

When Wind is over 9, [Explosion Range] increases by 12% (3 per game)

Wind Armor (Lv3)

When Wind is over 9, [Defense] increases by 18% (3 per game)

Sky Armor (Lv3)

When your tank is in the highest position, the [Defense] increases by 16%

Sky Heal (Lv3)

When your tank is in the highest position, your [HP] increases by 50 (3 per game)

Sky Bless (Lv3)

When your tank is in the highest position, our team’s [HP] increases by 35 (3 per game)

Sky Spear (Lv3)

When your tank is in the highest position, your [Attack Power] increases by 14% (3 per game)

Machine Defence (Lv3)

When the attribute of the tank that attacks me is Machine, the [Attack Power] I receive is reduced by 23%.

Shield Defence (Lv3)

When the attribute of the tank that attacks me is Shield, the [Attack Power] I receive is reduced by 23%.

Animal Defence (Lv3)

When the attribute of the tank that attacks me is Animal, the [Attack Power] I receive is reduced by 23%.

Victim Protection (Lv3)

When your tank has the least [HP], the [Attack Power] Reduction increases by 14%

Level Correction (Lv3)

When your tank has the lowest LV, the [Attack Power] Reduction increases by 10%

Victim Anger (Lv3)

When your tank has the least [HP], the [Attack Power] increases by 14% (3 per game)

Level Overcome (Lv3)

When your tank has the lowest LV, the [Attack Power] increases by 12% (3 per game)

S Brake in Crisis (Lv3)

Get Battle Item(S Break3) when [HP] is below 35% (once per game) *This is a skill that acquires battle items during battle.

Power Up in Crisis (Lv3)

Get Battle Item(Power Up 15%) when [HP] is below 35% (once per game) *This is a skill that acquires battle items during battle.

Big Bomb in Crisis (Lv3)

Get Battle Item(Big Bomb 15%) when [HP] is below 35% (once per game) *This is a skill that acquires battle items during battle.

HuntingTrap (Lv2)

Get Battle Item(HuntingTrap Lv2) when [HP] is below 70% (once per game). Bombs reduce tanks’ [Move]ment ability. *This is a skill that acquires battle items during battle.

FireCircle (Lv2)

Get Battle Item(FireCircle Lv2) when [HP] is below 70% (once per game). The bomb causes a large-area explosion. *This is a skill that acquires battle items during battle.

CurseBomb (Lv2)

Get Battle Item(CurseBomb Lv2) when [HP] is below 70% (once per game). Curse bombs lower [Defense]. *This is a skill that acquires battle items during battle.

Turret (Lv2)

Get Battle Item(Turret Lv2) when [HP] is below 70% (once per game). Summoned turret will attack nearby tank. *This is a skill that acquires battle items during battle.

Recovery Counter-S (Lv3)

When an enemy uses a skill to recover [HP], My tank gets 0.5 S point. (4 per game). Increase [S Point] by 0.5 when my Tank’s [HP] is under 20%(1 per game)

Attack Power Counter-Defense (Lv3)

When an enemy uses a skill to increase [Attack Power], My [Attack Power] Reduction is increased by 9%. Increase [Defense] by 4% when my Tank’s [HP] is under 20%

S Counter-Attack (Lv3)

When an enemy uses a skill to get S point, My [Attack Power] is increased by 13%. (4 per game). Increase [Attack Power] by 4% when my Tank’s [HP] is under 20%

Defense Counter-Restore (Lv3)

When an enemy uses a skill to increase [Attack Power] Reduction, My tank restores 70 [HP]. (5 per game). Restore [HP] by 4% when my Tank’s [HP] is under 20%

Siege Attack (Lv3)

If the tank attacks without moving, [Attack Power] increases by 5% on the next turn.

Focus Attack (Lv3)

[Defense] of the tank I attacked is reduced by 5% only for me. (Effect only on tanks hit by the first explosion, 2 turn effect)

Total Attack (Lv3)

Get Battle Item(Total Attack Lv3) when S score is 1 or higher (once per game). *Total Attack Lv3: [Attack Power] +15%, S score -1. *This is a skill that acquires battle items during battle.

Total Heal (Lv3)

Get Battle Item(Total Heal Lv3) when S score is 1 or higher (once per game). *Total Heal Lv3: [HP] +15%, S score -1. *This is a skill that acquires battle items during battle.

Patriotism (Lv3)

Get Battle Item(Patriotism Lv3) (once per game). *Patriotism Lv3: [Attack Power] +15%, [HP] -100. *This is a skill that acquires battle items during battle.