Game System

When a player takes a nice, hard shot during the game, the system shows the appropriate ratings for this shot.
The system gives the player an additional S-score as a reward along with the evaluation. 

Perfect Game

Destroy 2 or more enemy tanks with a single attack, leaving no enemy tanks left.
When a perfect game is judged, the game is won regardless of the score.

>> SS Charge: X

Kill Shot

Attack the enemy tank and reduce its HP to 0 and destroy it. 
* If destroyed by damage and then spread, only kill shots are judged

>> SS Charge: X

Bungee Shot

Drop an enemy tank and drop it off the game screen. 
* If the tank is destroyed by damage and then bungee, only "Kill Shot" are judged

>> SS Charge: X

Game Best Damage

Including both players, if the damage dealt to the enemy in a single turn is the highest, the maximum HP of the enemy is converted into damage if the enemy has been bungeed. 
* First judgment when damage is at least 350, Additional judgment is made when the maximum damage is updated during the game.

>> SS Charge: + 0.5

Double Hit

Deal damage to two or more enemy tanks with a single attack.

>> SS Charge: + 0.5

Risky Shot Sccuess

Shoot at the risk of getting hit by an ally, avoiding an ally and hitting an enemy
In the case of a "Sky Shot" or a "Super Sky Shot", even though there is an ally close to the enemy, it does not damage the ally and only deals 100 or more damage to the enemy.

>> SS Charge: + 0.5

Totem Break

Destroyed 1 or more installed totems in the game

>> SS Charge: + 0.5

Shield Break

Destroys the shield of an enemy tank using a shield with a single attack and deals 10 or more additional damage.

>> SS Charge: + 0.5

Wind Ruler

When the wind speed is 10 or more, it is judged for a "Sky Shot" or a "Super Sky Shot".

>> SS Charge: + 0.5

Sky Shot

The fired shell goes up 500 points higher than the fired tank, and even one shot hits the opponent's body directly. 
* No judgment if “Super Sky Shot” or “Fool Shot” is judged

>> SS Charge: + 0.5

Super Sky Shot

The fired shell goes up 700 points higher than the fired tank, and even one shot hits the opponent's body directly.
* No judgment if “Fool Shot” is judged

>> SS Charge: + 1.0

Dig Shot

Attack the terrain where the enemy tank is located and drop the enemy tank by 80 or more.

>> SS Charge: + 0.5

Tornado Shot

Use a tornado to deal damage to an enemy even for 1 damage

>> SS Charge: + 0.5

Back Shot

Inflicts damage on enemy mobiles located in the opposite direction of the direction you are looking at.

>> SS Charge: X

Fool Shot

Doesn't damage enemies, only damages self and allies
* Does not apply if the enemy is dealt even 1 damage, Most other shot judgments canceled

>> SS Charge: – 0.5

Portal Shot

Use a portal to deal damage to an enemy even for 1 damage

>> SS Charge: + 0.5

VIP is GunboundM's Battle Pass system.
Players with VIP access receive many in-game benefits for a certain period of time.

VIP benefits

 - Challenge tickets consumed in the battle practice room and dungeon are halved.
 - Receive exclusive VIP rewards from [Daily Reward].
 - When you receive tank experience points, you will receive double experience points.
 - The probability of perfect victory increases in the [BattleScore Monster].

How to get VIP

 - Purchase [VIP period] from the store.
 - You can get VIP bonuses by purchasing some items from the store.