Game System
Shot Judgement System
When a player takes a nice, hard shot during the game, the system shows the appropriate ratings for this shot. The system gives the player an additional S-score as a reward along with the evaluation.
Perfect Game
Destroy 2 or more enemy tanks with a single attack, leaving no enemy tanks left. When a perfect game is judged, the game is won regardless of the score.
>> SS Charge: X
Kill Shot
Attack the enemy tank and reduce its HP to 0 and destroy it. * If destroyed by damage and then spread, only kill shots are judged
>> SS Charge: X
Bungee Shot
Drop an enemy tank and drop it off the game screen. * If the tank is destroyed by damage and then bungee, only "Kill Shot" are judged
>> SS Charge: X
Game Best Damage
Including both players, if the damage dealt to the enemy in a single turn is the highest, the maximum HP of the enemy is converted into damage if the enemy has been bungeed. * First judgment when damage is at least 350, Additional judgment is made when the maximum damage is updated during the game.
>> SS Charge: + 0.5
Double Hit
Deal damage to two or more enemy tanks with a single attack.
>> SS Charge: + 0.5
Risky Shot Sccuess
Shoot at the risk of getting hit by an ally, avoiding an ally and hitting an enemy In the case of a "Sky Shot" or a "Super Sky Shot", even though there is an ally close to the enemy, it does not damage the ally and only deals 100 or more damage to the enemy.
>> SS Charge: + 0.5
Totem Break
Destroyed 1 or more installed totems in the game
>> SS Charge: + 0.5
Shield Break
Destroys the shield of an enemy tank using a shield with a single attack and deals 10 or more additional damage.
>> SS Charge: + 0.5
Wind Ruler
When the wind speed is 10 or more, it is judged for a "Sky Shot" or a "Super Sky Shot".
>> SS Charge: + 0.5
Sky Shot
The fired shell goes up 500 points higher than the fired tank, and even one shot hits the opponent's body directly. * No judgment if “Super Sky Shot” or “Fool Shot” is judged
>> SS Charge: + 0.5
Super Sky Shot
The fired shell goes up 700 points higher than the fired tank, and even one shot hits the opponent's body directly. * No judgment if “Fool Shot” is judged
>> SS Charge: + 1.0
Dig Shot
Attack the terrain where the enemy tank is located and drop the enemy tank by 80 or more.
>> SS Charge: + 0.5
Tornado Shot
Use a tornado to deal damage to an enemy even for 1 damage
>> SS Charge: + 0.5
Back Shot
Inflicts damage on enemy mobiles located in the opposite direction of the direction you are looking at.
>> SS Charge: X
Fool Shot
Doesn't damage enemies, only damages self and allies * Does not apply if the enemy is dealt even 1 damage, Most other shot judgments canceled
>> SS Charge: – 0.5
Portal Shot
Use a portal to deal damage to an enemy even for 1 damage
>> SS Charge: + 0.5
VIP Access
VIP is GunboundM's Battle Pass system. Players with VIP access receive many in-game benefits for a certain period of time.
VIP benefits
- Challenge tickets consumed in the battle practice room and dungeon are halved. - Receive exclusive VIP rewards from [Daily Reward]. - When you receive tank experience points, you will receive double experience points. - The probability of perfect victory increases in the [BattleScore Monster].
How to get VIP
- Purchase [VIP period] from the store. - You can get VIP bonuses by purchasing some items from the store.